This page gathers the most played offshoots of the classic three-card game into one place. It explains what changes in each mode, how ranking works, and when a table will feel calm or swingy. The aim is simple: scan a quick chart, read a short rule card, and then open the full page when you want examples and step-by-step play. This hub brings the most searched teen patti variations together so you don’t need to piece rules from scattered notes.
What this hub covers (one glance)
You will see three kinds of tweaks across modes. First, wilds/jokers that turn certain ranks into flexible cards. These create more strong hands and push pots upward. Second, scoring changes, where a table flips the usual order or uses a numeric target. Third, table economy changes, like a larger boot that amplifies risk without touching the deck.
Names can shift by room or app. One table might say “Lowest Joker,” another “Low Wild.” The core idea is the same: your lowest card acts as a joker for your own hand. This page standardizes the toggles so learning is fast. Each variant below has a two-line rule card and a one-line “when to pick it.” On the child page, you will get examples, edge cases, and a printable cheat sheet. If a house rule exists, it will be called out at the top so you avoid mixing modes.
The hub also explains what you actually see in live-dealer rooms. Studios keep formats tight for streaming, so you will meet a smaller set of predictable products. Those are covered later, with notes on betting flow, common side bets, and the A/B decision model.
Quick compare chart – modes at a glance
Paste the table below into your CMS. It’s the fast way to compare wild logic, ranking mode, and swing level. “CTA” is only a label here, not a link; on your site it should open the variant page.
Variation | Wild/Joker rule | Hand ranking mode | Special mechanic | Volatility* | Best for | CTA |
---|---|---|---|---|---|---|
Classic Teen Patti | None | Standard | – | Medium | Beginners | Rules & how to play |
Joker | One rank is wild (table-wide) | Standard | Dealer nominates rank | High | Casual fun | Rules & how to play |
Lowest Joker | Your lowest card is wild | Standard | Per-hand wild only | High | Home games | Rules & how to play |
Revolving Joker | Shared jokers rotate on each fold | Standard | Three table jokers | Very high | Action seekers | Rules & how to play |
AK47 | A, K, 4, 7 are wild | Standard | Many jokers in deck | High | Fast hands | Rules & how to play |
4x Boot | None | Standard | Boot is 4× | High | High rollers | Rules & how to play |
999 | Faces = 0 value | Closest to 9-9-9 | Sum-to-target scoring | Medium | Puzzle-minded | Rules & how to play |
Muflis (Lowball) | None | Reversed (lowest wins) | Opposite rankings | Medium | Strategy learners | Rules & how to play |
Faceoff | Face ranks only | Standard (reduced deck) | AKQJT shoe | High | Quick rounds | Rules & how to play |
Odd/Even Joker | All odd or all even ranks wild | Standard | Table toggle | High | Party tables | Rules & how to play |
Marriage Jokers | Paired ranks act as wilds | Standard | “Marriage” turns wild | High | House rules fans | Rules & how to play |
Hi-Lo Mode | None | Standard | High/low side pick | Medium | Side-bet lovers | Rules & how to play |
Wild Draw | Random rank becomes wild post-deal | Standard | Dealer flips wild | High | Classic + spice | Rules & how to play |
Best of Four | None | Standard | Take best 3 of 4 | Medium | Balance | Rules & how to play |
Community (3-/5-card) | Shared board | Standard | Hole + community | Medium | Hold’em fans | Rules & how to play |
Auction | Some open cards become wild | Standard | Bid to buy cards | High | Table talkers | Rules & how to play |
Banko | Hidden joker values by house | Standard | Middle-card guess | Medium | Side-guess fun | Rules & how to play |
Volatility = rough swing based on wild density or boot size. It’s a guide, not a promise.
The grid – 16 rule cards with when-to-pick notes
Below are short rule cards in text form. On your site, each one should render as a compact card with a small tag and a “Rules & how to play” button.
Classic Teen Patti
No wilds. Normal ranking: Trail (three of a kind) at the top, then Pure Sequence, Sequence, Color, Pair, High Card. Pots build at a steady pace. If you’re new or teaching friends, start here. It trains betting order, boot/ante, and basic reading of board texture without extra toggles.
Joker
The dealer names a rank at the start. That rank is wild for everyone. Strong hands appear more often because a single type can stand in for any needed rank. People like this mode for home games, because it creates drama without complex scoring. Expect more raises and earlier pressure.
Lowest Joker
Your lowest card turns wild for you only. If you hold a pair, some tables let both low cards act as wilds, which is explosive. This is an “all-about-you” wild that rewards paying attention to your own spread. Swings are big because a weak start can morph into a monster by showdown.
Revolving Joker
Three shared jokers are face-up on the table. When any player folds, all three advance to the next ranks. The live wild map constantly changes. Bluff timing and fold chains matter here. The table can flip from dry to wet in one action, so plan your calls with the next rotation in mind.
AK47
Aces, kings, fours, and sevens are wild. There are many jokers in the shoe, so upgrades land often. This is a party favorite for quick hands and bold chases. You will still use standard ranking, but expect to see more Pure Sequences and Trails than in a normal deck.
4x Boot
Rules stay standard. Only the boot is multiplied by four. The math pushes pots up even before the first raise. Bankroll management is key. If your group likes a faster economy without extra rules, use this. The strategy is the same, but mistakes cost more.
999
Treat each card as a digit. Face cards count as zero. The winner is the hand closest to 9-9-9 when you read the three digits. This mode attracts puzzle-minded players. Learn how to value a hand at a glance, and keep a mental map of “how far to 999” so you can call or fold fast.
Muflis (Lowball)
Flip the order: the lowest hand wins. A high-card weak hand becomes a star. Players often trip on this and compare using the standard order by habit. Say the mode out loud before showdown: “lowball.” That small habit saves chips.
Faceoff
Use only A-K-Q-J-10 ranks. The deck is shorter and strong hands arrive quickly. This concentrates action and creates more ties in shape but not in exact rank. It’s easy to teach because the deck is simple, but hands escalate fast, so buy-in discipline matters.
Odd/Even Joker
Pick odd or even ranks at table start. The chosen parity becomes wild. It’s a blunt switch that floods the game with jokers. Expect the nuts to show up in many pots. Good for a lively table, less good if you prefer careful grind play.
Marriage Jokers
When you hold a specific pair (the “marriage”), those ranks act as wilds. Some tables pre-state which pair qualifies; others treat any pair as a marriage. Clarify at the start. This mode rewards patience and set-mining. It also creates unique “I hit the marriage” moments that people remember.
Hi-Lo Mode
Core game stays the same. You add a tiny side prediction of high or low. It doesn’t move the deck logic. It just adds a small second decision for players who like a touch more to do. Keep side bets small. They are easy to overuse.
Wild Draw
Deal first, then the dealer flips a card from the deck. The revealed rank is wild for everyone. The delayed reveal changes how you value a starting hand. Many players limp more to see if the flip helps them, so be ready to punish wide ranges after the wild appears.
Best of Four
Receive four cards. Discard one. Show down with your best three. This cuts frustration from near-misses and smooths variance. It’s beginner-friendly. It also creates interesting fold timing, because you sometimes want to see how others act before choosing the discard.
Community (3-/5-card)
Use your private cards with shared community cards on the board. Ranking stays standard. If you know Hold’em, this feels natural. Table reading gets important because the board texture is visible to all. Players converge on the same strong shapes, so kickers and precise ranks matter.
Auction
Some open cards on the table can be “bought” with chips. Bought cards count as wilds for the buyer. Social energy is high. Rules vary by group on how bidding runs and how many cards are eligible. State those details first, then enjoy the table talk.
Banko
Two cards are shown with a gap between them. You predict whether a hidden middle card falls inside that gap. Some rooms add hidden joker values on certain middles. It’s a light guessing add-on to a normal round and works well as a break from heavy wild tables.
Hand rankings by mode
Use this to confirm the comparison logic before you act. Most wild tables keep the same order. Only a few modes change how you judge “best.”
Variation | Ranking order | Notes |
---|---|---|
Classic / Joker / AK47 / 4x Boot / Revolving / Faceoff / Odd/Even / Marriage / Hi-Lo / Wild Draw / Auction / Banko | Standard: Trail > Pure Sequence > Sequence > Color > Pair > High Card | Wilds change how often shapes appear, not the order itself |
Muflis (Lowball) | Reversed (lowest beats highest) | Say “lowball” before showdown so no one compares the wrong way |
999 | Closest to 9-9-9 wins | Faces = 0; read each card as a digit and compare distance to 999 |
Best of Four | Standard | You choose the best 3 of 4, so more combos exist |
Community | Standard | Use hole + board; kickers and exact ranks break ties often |
A house rule can override the default, but that should be rare. If your room has local twists, post them on the wall or the app screen so no one argues after chips move.
Starter picks
- Classic – Learn the deal flow, blind/seen rules, and the base ranking. No trick toggles. Pots move at a human pace.
- Best of Four – You get a safety valve on bad starts. The fourth card reduces frustration and keeps new players smiling.
- Joker – Add simple table-wide wilds once the group is comfortable. The rule is easy to explain in one sentence.
- 999 – Teach the digit idea with a few samples, then play short sets. It helps players practice fast mental math.
- Community – Good bridge for Hold’em players joining family Teen Patti nights. The board gives everyone the same picture.
- Banko – A light prediction add-on that doesn’t change the main ranking. Use it as a palate cleanser between heavy wild sessions.
High-action picks
- AK47, Revolving Joker, Odd/Even Joker, Marriage Jokers – Many wilds means frequent upgrades and pressure. Expect more raises and bigger showdowns.
- 4x Boot – Same deck logic, but the economy is larger from the first chip. If your group likes higher stakes without extra rules, this toggle does it.
Live-dealer reality (what you actually see online)
Live studios keep formats simple to scale across time zones. You will most often meet A/B prediction products. The dealer deals two hands, commonly tagged Hand A and Hand B. You place a bet on which hand will win before the deal or in a short window, then wait for the reveal. The base win on the main A/B bet tends to sit around 0.95:1 after the fee. Some tables add Pair+ or other side bets for each hand. Many also include a Tie outcome with a large quoted payout, which is rare but eye-catching.
Two names show up a lot: One Day Teen Patti (also called Bet on Teen Patti) and 20-20 Teen Patti. The first is the cleaner A/B model. The second often keeps the A/B main bet but layers in more side action per hand. Both feel familiar after a couple of rounds. If you come from home tables with jokers and marriages, set expectations: you are predicting, not playing your own cards. The pace is brisk, the UI is clean, and the decisions are more about price and timing than hand construction.
To learn either product, read the paytable first, then play small while you get used to the rhythm. Track how often the Tie lands in real play rather than relying on memory of a single session.
How to choose a mode?
Start with your risk comfort. If you like calm pots and clear reading, pick Classic or Best of Four. If you enjoy messy boards and big upgrades, try Joker or AK47. If you want to practice counter-intuitive thinking, play Muflis for a few sets and say “low wins” each time to build the habit.
Think about table time. When you only have a short session, Faceoff and AK47 deliver faster hands. When you want a slower, social rhythm, Classic or Community fits better. If your group wants a money game feel without new rules, 4x Boot hits the spot.
Consider who is joining. Teaching friends favors Best of Four and Joker. Mixed skill groups benefit from Community, because the shared board keeps everyone engaged. Competitive groups that enjoy table talk can rotate a few sets of Auction for energy and then return to a calmer mode.
Practice vs real-money – where each mode fits
Most apps and home tables support the widest catalog. That’s the right place to try Revolving Joker, Auction, Banko, or custom marriages. Use practice or social chips, and keep notes on anything that confuses you. For 999, write three or four sample hands on paper and practice scoring. For Muflis, print a tiny rank order card and place it near the boot to prevent autopilot comparisons.
Live-dealer rooms mainly ship the A/B lines. They make sense once you understand standard ranking and how a pair or sequence is formed. The skills carry over: reading strength, keeping a cool head, and avoiding tilt. Start with small stakes, ignore flashy side bets at first, and add them only when you know the true hit rate.
If a site offers limits and time guards, use them. A simple timer that nudges you every 30 minutes helps more than people expect. Short, planned breaks stop autopilot click-through.
Responsible play & India notes
Set a budget before you sit. Decide a session stop-time. If you hit either limit, stop. Breaks every half hour keep judgment sharp. Never chase a loss. If you feel pressure or irritation, step away and reset.
India’s legal and tax position is complex and can differ by state. Sites that offer live tables usually hold offshore licenses.
This page is informational and not legal advice. Laws and guidance can change. Keep your own records. If you play, use built-in tools like deposit limits, timeouts, and self-exclusion options. If you are unsure about anything, ask the operator’s support for clear policy notes before you deposit.
FAQ – short answers
What is the simplest place to start?
Classic. It teaches the core flow with no wilds. After that, add Best of Four for a safety valve, then try Joker for a gentle wild.
Do jokers change who wins first, or only how hands form?
They change how hands form. The order stays the same in standard modes. Wilds make stronger shapes more common, which pushes pots up.
How does Muflis work again?
It’s lowball. The lowest hand wins. Say “low wins” before showdown so no one slips into the usual high-wins habit.
How do you score 999 at the table?
Treat faces as zero, read each card as a digit, and compare which hand sits closest to 9-9-9. Practice with a few sample sets so you can judge fast.
Is Faceoff a full deck?
No. It uses only A-K-Q-J-10 ranks. That speeds up strong hands and produces fast rounds.
Why is Revolving Joker so volatile?
Because the shared wilds move when anyone folds. A single action can flip the board from dry to wild and force big re-evaluations.
What do “odd” and “even” mean in Odd/Even Joker?
You pick one parity at table start. All ranks of that parity are wild for the session unless you agree to re-pick later.
Is 4x Boot a different game or just a setting?
It’s a setting. Same rules. Larger boot. It makes every mistake more expensive, so set a tighter buy-in plan.
Can I play these exact home modes with live dealers?
Mostly no. Live rooms prefer scalable A/B formats like One Day and 20-20. Use apps and private tables for the wider catalog.
Any quick error to avoid?
Mixing rank orders. Confirm the mode out loud before you show: “standard,” “lowball,” or “999.”